Make mental well-being open to classroom discussion via this game

Welcome to the information page for teachers about Lockdown Minds™. Here you can find more information about the content of the game, the development method and the interdisciplinary learning outcomes for Flemish education.

Lockdown Minds™ is completely FREE to play on the platform. The game is
ideal for distance learning at home but can also be used in the
classroom as a conversation starter about mental well-being. On this
page, teachers will find more information about the content, development
method and interdisciplinary learning outcomes of the game.

The game

Seven teenagers are living together in a dorm, your student takes the role of the newcomer. On top of that, a lockdown has just been announced…

Players have conversations with their fellow housemates to get to know them better, help their housemates with small and not so small problems and play minigames that provide them with (social) skills and offer useful insights.

The game breaks down barriers and taboos about psychological well-being in a playful way. Young people learn how to deal with difficult moments, stress and fears. During the game, they not only learn about self-care and caring for others, but also how to come into contact with services and organizations they can turn to themselves.

Why online?

A side effect of the Corona crisis that cannot be underestimated is the negative impact on the mental well-being of many young people. The lockdown and the introduction of social distancing also made it harder for young people to find help. This prompted us to make an urgent contribution to the online range of youth work, and shortly after, gameWise launched its free online game Lockdown Minds™, the single-player version of the Serious Urban Game® Mindfits™.

This way, we can continue to support and empower young people, even if we can’t physically get to them.

Let’s get started!

Students can easily create an account on the platform and start playing immediately! Have your students surf to our website and click on the PLAY button at the top, that way they can easily find the game.

If you experienced any issues while playing or you would like to give us feedback about the game, don't hesitate to send us an e-mail!

Development

The game based empowerment method formed the basis for the development of this serious game. This method is closely related to game-based learning and is partly based on the Self-Determination Theory (Deci & Ryan, 1985) in order to increase the motivation of young people. In this method, the emphasis lies on young people’s own strengths and abilities. Therefore, our games do not only focus on knowledge but also, and especially, on empowering young people.

By developing the game together with young people, we make the characters and stories recognizable and create a simulation that comes close to their reality. The online anonymous aspect then again provides a safe environment to practice and experiment. Young people learn from these experiences and can subsequently correct their own choices and behavior.

A study (link in dutch) into our methodology in the Netherlands (conducted by Panteia on behalf of Schouders Eronder) showed that this methodology not only has a higher learning effect but that these results also remain positive in the long term.

Update

The first edition of the game was launched in April 2020. At that time, more than 2000 young people played the game and we received 500 feedback forms. The feedback was processed together with the input from various co-creation trajectories with youth organizations Arktos, Cachet vzw, vzw aPart, Groep Intro vzw and their young people. That way, we want to create a game that is more in line with the actual social environment and current needs of young people. You can read here why we find the further development of this game so important and how we approach this.

Learning outcomes

While playing the game, students will work on the interdisciplinary learning outcomes listed below.While playing the game, students will work on the interdisciplinary learning outcomes listed below.

NB: These will be adjusted according to the renewed learning outcomes for secondary education in Flanders as of September 2021.

Key competencies devoid of any context

communicative skills1. put into practice key elements of communicative action
perseverance4. continue, despite difficulties, to pursue their goal
empathy
5. take into consideration the situation, views and emotions of others

explore

8. seize learning opportunities in various situations
flexibility
9. are prepared to adapt to changing demands and circumstances
critical thinking
12. are able to weigh up alternatives and make an informed decision

13. can approach topics from different points of view
media literacy
14. handle media critically
open and positive attitude
16. take into consideration developments, within themselves, others, society and the world
respect
18. behave respectfully
self-image
21. gain insight into their own strengths and weaknesses

22. develop their own identity as authentic individuals, belonging to different groups
self-sufficiency
23. rely on social services and institutions

24. use appropriate channels to voice their questions, concerns, ideas or opinions
caring
26. are able to handle diversity

Context 2: mental health

1. handle task load and stressful situations effectively
2. handle joy, sadness, fear, anger, loss and grief effectively
3. recognize problematic situations and request, accept and offer help
4. accept and process their sexual maturation and going through puberty
5.
are able to express themselves about and handle friendship, love,
sexual identity and orientation, sexual feelings and behavior
effectively
6. show their vulnerable side

Context 3: sociorelational development

3. accept differences and value respect and caring within a relationship
4. can admit to being in the wrong and apologize
5. be discreet about situations that require it
6. recognize prejudices, stereotypes, inappropriate manipulation and abuse of power
7.
discuss views on medical, psychological and social aspects of forms of
cohabitation, safe sex, family planning, pregnancy and pregnancy
termination
8. express their wishes and feelings in relationships openly and constructively, and set and accept boundaries in relationships
9. seek constructive solutions to conflicts

Have fun playing!

Do you have questions about or want more information about this game or one of our other games?